![]() While the crusader isn't necessarily original, the Crusader offers just enough callbacks to the Paladin and new tricks of it's own to differentiate it from it, as the Paladin was much more Dexterity based than the Crusader was. The new class to the table is the Crusader, much in the same way as the Paladin in D2, is a more strength/faith based player who can dish out holy damage at an unprecedented rate, and equalizes with the Barbarian as a strength-focused player character against the other 4 classes that either were intelligence or dexterity based. So all in all, pretty meh in my opinions, but the area of Wayrest is very neat and varied, with a number of dynamic quests that can be amusing or enhance the lore around the city, with a much more 'spooky' feel to it than the whole of Diablo 3 (once again, not that I care, since I never thought that Diablo games were creepy anyway). ![]() This would be a means to convey a 'moral grey area' with malphael, but that aspect never gets treaded farther and only serves as a excuse for the Primevals to escape once more, as the Black Soulstone that has carried the Evils is broken at the last moment. Malphael, some angel or whatever, wants to use the black soulstone to essentially rid of all death an destruction, but in doing so, has to kill innocent people in the process. The only silver lining with the story is there is actual closure with Leah's mother, who betrays you in the D3 only to disappear somewhere for you to go fight Diablo in Heaven. Story, well, it's once again on the cutting room floor. Health Potions, instead of being a set amount to carry, are now infinite and have a cooldown, which, once again, plays hard on 'streamlined', notably keeps the pace of the game going, as you don't have to micromanage potions (not like you would anyway with the thousands upon thousands of means to obtain health through items). Also, Grinding is less of a chore not only by that but with these new 'Nephalim Rifts' that allow you to nab some pretty neat loot and materials for legendary items or breaking down legendary items for their powers. There are now 'paragon' levels that allow you to continue levelling up past Level 70 (for some reason), so grinding is somewhat less of a chore. The crafting system for items and legendaries, while even more streamlined, has made the system very easy to understand and compatible in different playthroughs. So, what has Reaper of Souls done to improve or stagnate the same tired mechanisms of Diablo 3? In a number of surprising ways, Reaper of Souls improved on Diablo 3. ![]() ![]() While this is the 'Ultimate Evil Edition', which includes Diablo 3 generously, it's essentially Reaper of Souls packaged differently. So, here we are again with the 'Expansion' pack to Diablo 3, Reaper of Souls. This review contains spoilers, click expand to view. ![]()
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